Subscribe for future updates<br>. This is a large-scale tsunami scene tutorial in Houdini, a comprehensive big case with a lot of FX elements. It tackles fluid simulation, RBD simulation, SBD simulation, etc., and is suitable for intermediate and advanced FX artists. Starting off with the animation of the tsunami mesh, I'll walk you through the simulations of splashes, mist. This course, Houdini VFX for Games, will guide you through the entire process using the powerful procedural nature of Houdini and Unreal Engine. First, you'll be creating the textures for your in-game sprites. Next, you'll create debris in a way that allows you to use it repeatedly and uniquely.

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